Game Concepts: Mastermind

The concept of Mastermind goes back to parlor games like Bagels and Bulls and Cows. The first computer implementation of the latter was moo, a PL/I program by J. M. Grochow.

In its current form, it was invented in 1970 by Mordecai Meirowitz, an Israeli postmaster and telecommunications expert. He failed to interest the big game companies, but finally Invicta Plastics, a small toy manufacturer in Oadby, decided to produce it. They sold over 50 million sets and made Meirowitz a fortune.

In 1977, Donald Knuth analyzed Mastermind and demonstrated that any code can be cracked in a maximum of five moves.

An 8-bit Game

Mastermind was very popular on the 8-bit platforms, especially, it seems, on the Commodore 64 (compare the number of C64 Masterminds with the number of Atari Masterminds). But then there were erotic Mastermind implementations for Atari, like Miss Mind or Sexy Six, which I haven't found for other platforms yet.

A Windows Game

The enthusiasm did not carry over into the 16-bit era. In the 90s, Mastermind, like Black Box and Missile Command, was popular on one platform only: Windows. But there it was very popular, and spawned more implementations than the other two concepts.

Mastermind for DOS
Codebreaker
Codebreaker
Marble Guess
Marble Guess
Mindgame
Mindgame
Mastermind for Windows 3.1
MisterMind
MisterMind
Another MasterMind
Another MasterMind
Code Breaker
Code Breaker
Code Breaker II
Code Breaker II
CodeBreaker
CodeBreaker
CodeCracker
CodeCracker
Color Mania
Color Mania
ColorCodes
ColorCodes
Logic Master
Logic Master
Master Mind
Master Mind
MasterColor
MasterColor
MindBuster!
MindBuster!
MiserMind
MiserMind
NeverMind
NeverMind
Puzzler
Puzzler
Superbrain
Superbrain
Mastermind for Windows 9x
Codex
Codex
Master 2001
Master 2001
MasterMind
MasterMind
MasterMind
MasterMind
Mastoid Mind
Mastoid Mind
WinMind
WinMind