[Pastel Fantasy Screenshot]

Pastel Fantasy

K. Shimizu calls it a Same Color Collecting Puzzle Game. That sounds a bit like SameGame or Columns, but Pastel Fantasy confronts you with prebuilt puzzles. You can select any Mirmies where at least two of the same color touch, and delete them. You can delete a single Mirmy if you like, but it has to touch another of the same color. Mirmies follow the laws of gravity. There are a total of 15 puzzles in increasing difficulty. You can play them in order or jump to any puzzle at any time.

Pastel Fantasy is a 16-bit game, it can be run on Windows 3.1, as the screenshot above shows. But it does not behave quite as you would expect from a Windows 3.1 game. First, although it uses less than 30 colors at a time, it needs at least a hi-color desktop to display correctly. How far the distortion goes may depend on the Windows version or the video drivers; on a 486 under 3.1, the background was green instead of pink, on a Pentium under 98, only the Mirmies looked a bit funny.

The Mirmy character later returned in Sho Narita's puzzle game Catast.


Steckbrief

  • Author: K. Shimizu
  • Translation: D-BOY
  • Year: 1998
  • Country of Origin: Japan

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