[Laserstrike Screenshot]

Laserstrike

Laserstrike is maybe the most conventional of Kevin Ng's three games (the other two are Wormworld and Lunacy), it has the most beautiful graphics (IMHO) and is the only one that will not run on a modern computer. From about 800MHz on you get the well-known Runtime Error 200.

The goal of each level is to shoot the yellow iris power block. You must shoot it twice with the laser cannon. Each level has at least one track tank, some have additional pod tanks or more track tanks. Track tanks can be moved either horizontally or vertically, pod tanks can be rotated, but only by shooting at them.

Between the tank and the iris power block there will be, of course, several obstacles. Steel blocks (gray) cannot be moved, and can be destroyed only by acid (green). Brick blocks (red) can be destroyed with two shots. Sometimes they are already damaged and will yield to the third. Movable blocks (cyan) can be pushed out of the way by the laser.

Square gate blocks can be shot through in any direction, but close afterwards. Round gate blocks stay open, but can be shot through only either vertically or horizontally, and rotate after each shot. Mirrors reflect the laser, but move when shot from the non-reflecting side.

There is a nice set of tutorial levels that help you get acquainted with this arsenal. The actual levels are quite different. But don't panic—it's not as hard as it looks at first glance.


Steckbrief

  • Author: Kevin Ng
  • Year: 1993
  • Country of Origin: UK
  • Needs: BWCC.DLL

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