Da
From the Doc:
Da started from the combination of two ideas. The first was
of course Tetris which is put out by Spectrum Holobyte. In Tetris,
blocks fall and you rotate them, move them left and right and
eventually drop them into the pit. Rows disappear when you
completed one all the way across the width of the pit. You lose
when the blocks in the pit reach to the top. The second part of Da
is Columns which was written by Jay Geertsen and Nathan Meyers. In
Columns, blocks three high and one wide fall and you move them left
and right. Each part of the block is a different color (3 in all)
and you rotate through the colors. When the piece is dropped to
the bottom of the pit if three or more of the same color matched up
horizontally, vertically, or diagonally those pieces disappeared.
Da is a combination of these two games. Using Tetris pieces and
colors like Columns Da allows pieces to fall out of the pit by rows
or by matching colors. Tetris and Columns both had major
limitations which Da does not. First of all the pit size was
always the same which gave the game no variety. In Da the put size
may be changed from 4 × 4 to 38 × 24. Second, the block in Columns
was always the same and Tetris only had seven blocks in all. Da
has twenty-six different blocks. Some of these blocks go far
beyond standard looking Tetris pieces and make the game extremely
challenging. The advanced blocks can be turned on or off using a
menu option. Finally, neither Tetris nor Columns allowed for
competition between two players. Da is a one or two player game in
which the pit size can vary between 4 × 4 to 18 × 23. I hope you
enjoy playing this game as much as I enjoyed writting it.
Steckbrief
- Author: Michael Heyda
- Year: 1990
- Country of Origin:
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