This was the fourth and last game by Graham Cluley, at the
time student at the Bristol Polytechnic. It was named after
Wilf Hey, disk editor for PC Plus. It failed to get his attention,
but landed Graham Cluley a job at S&S International later, where
he wrote the first ever version of Dr Solomon's Anti-Virus Toolkit
Wilf II is possibly the only CGA game with soundcard support, and
the only one for which the programmer supplied a Windows icon.
Can you guide wibbling Wilf around the maze madness?
For reasons far too implausible to go into here, Wilf has found
himself in a spot of bother.
His only hope of survival is to fill in the mazes flung at him by
the evil jelly-like Glumphs. Wilf fills in the mazes with jam. Boy!
Does this make the Glumphs angry!!
So angry in fact that occasionally the Glumphs unleash their deadly
weapon. Codenamed "Frank" the Glumphs' secret weapon is cunningly
disguised as a boiled sweet. But do not be fooled by this
do its level best to eat up your jam.
Frank is indestructible, but the Glumphs can be zapped by firing
pompoms at them. Watch out though, because they quickly come back!
The more mazes you manage to fill in with jam the quicker the game
becomes. Every now and then extra lives and extra pompoms appear so
get them if you can!
Gosh! Well, err, that's about it.