Spych 1.4 final
Collect chips, push crates out of the way, pick up keys to open
the doors, push crates on top of the mines to neutralize them. Then
there's the mirror, you can push a crate across but you can't pass
it. This, in short, is the gameplay of Spych.
While Spych takes the idea of Robbo,
the mazes are Pawel Slawinski's own creation. And they are tough,
tougher than the first few levels of Sokoban!
Steckbrief
- Author: Pawel Slawinski
- Year: 2001
- Country of Origin:
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