After Jim Radcliffe released Sokoball, it
turned out that many people who registered it would have liked to play
classic Sokoban with the same outstanding graphics. So within three or
four months, he wrote Sokoban 1994. It has the same graphics, the same
engine, but the classic gameplay, including timer, though you can still
play the puzzles (by Hans de Vreught and others) in any order, and it
does not count steps and pushes.
The tile graphics are, of course, still excellent, but not used as
well as in Sokoball. Apart from the crates and target area, Sokoban
has only two types of tiles, floor and wall. But obviously Jim Radcliffe
wanted to keep the variety, so we have no less than seven wall tiles,
all of them with exactly the same function, but some of them (especially
the green crosses that could be toggled in Sokoball) looking rather
different. That can be confusing. It can take you a while to figure
out what is what.
But these minor flaws aside, Sokoban 1994 is still one of the finest
Sokoban clones in existence.
- Concept: Sokoban
- Author: Jim Radcliffe
- Year: 1994
- Country of Origin: