Scorched Earth 1.5
By default, Scorched Eart runs in 360×480, one of those obscure
VGA modes that were usually too much of a nuisance to design pixel
graphics for but occasionally used for 3D games and others with
graphics generated at runtime; Quake supported it too. In DOSBox
it looks rather odd unless you go fullscreen. To run the game in
SVGA, you have to select the resolution of your choice from the
title screen, and then restart the game. The same goes for the
rendered landscapes, by default they will be used only occasionally,
but you can change the settings so that they are always used. The
menu item is "Percent Scanned Mountains" under "Landscape".
To restart the game, type Ctrl + Q. At any time, this key
combination will bring up a little popup menu. From the title
screen, you can only quit the game, out of gameplay, you can
also get back to the title screen and thus the configuration
menu.
System requirements are low, I played it on a 286 at 640×480
with scanned mountains without problems. The only thing that is
really speed dependent is landscape rendering, and that does not
affect the game itself.
To quit the game, type Ctrl + S, which brings up the system menu.
It works only from the gameplay screen.
1.5 was the last released version. If you want to look how the
game started out, I have
Scorched Earth 1.0 up for
download as well.
Steckbrief
- Concept: Artillery
- Author: Wendell T. Hicken
- Year: 1995
- Country of Origin:
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