[Scorched Earth 1.5 Screenshot]

Scorched Earth 1.5

By default, Scorched Eart runs in 360×480, one of those obscure VGA modes that were usually too much of a nuisance to design pixel graphics for but occasionally used for 3D games and others with graphics generated at runtime; Quake supported it too. In DOSBox it looks rather odd unless you go fullscreen. To run the game in SVGA, you have to select the resolution of your choice from the title screen, and then restart the game. The same goes for the rendered landscapes, by default they will be used only occasionally, but you can change the settings so that they are always used. The menu item is "Percent Scanned Mountains" under "Landscape".

To restart the game, type Ctrl + Q. At any time, this key combination will bring up a little popup menu. From the title screen, you can only quit the game, out of gameplay, you can also get back to the title screen and thus the configuration menu.

System requirements are low, I played it on a 286 at 640×480 with scanned mountains without problems. The only thing that is really speed dependent is landscape rendering, and that does not affect the game itself.

To quit the game, type Ctrl + S, which brings up the system menu. It works only from the gameplay screen.

1.5 was the last released version. If you want to look how the game started out, I have Scorched Earth 1.0 up for download as well.


Steckbrief

  • Concept: Artillery
  • Author: Wendell T. Hicken
  • Year: 1995
  • Country of Origin: USA

Download

<< Scorched Earth 1.0 SeXoniX >>


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