[Pac-Maine Screenshot]

Pac-Maine

Later, in the 90s, it was not uncommon to use computer games for propaganda purposes, but Raymond T. Albert of the math/science division at the University of Maine at Fort Kent may well have been the first one to do so.

The object of his game, so we read, is to aspire for good grades (represented by the A's our main character, Munchie, munches), good health, good relationships and a good sense of honesty and reliability (represented by the powerups) while avoiding such menacing threats as:

  • GOOFOFF – bad study habits advocate.
  • CHICKY – applier of peer pressure.
  • BOOZER – drunken "waste case".
  • JUNKY – drug dealing "slimer".

Once you have cleared a level by getting all the A's you advance via the staircases to the next below or above. There are no items that will cause Goofoff, Chicky, Boozer, and Junky to flee.


Steckbrief

  • Concept: Pac-Man
  • Author: Raymond T. Albert
  • Year: 1988
  • Country of Origin: USA

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