Giants of Steel
From the Readme
The development of this game started in Jan 1995, when I began to programm
on PC, because somehow I got a list of the 80x86 assembler instuctions.
I began to programm some assembler routs and was pleased by the speed of
the 486DX2/66 and by the TP6 inline assembler and debugger.
Before this I programmed in GFA basic and an assembler on the ATARI ST.
There I had no harddisk, no debugger, no inline assembler and no fast
computer.
So I began to write a polygon drawing routine I already had done for
an Atari ST 3D system, added a shading routine, wrote a 3D system
around (not the landscape system used in GoS, only the object system) and
a 3D objekt editor,made my first PC bitmap-gfx library and a painting
program (the first DN-Paint) and all this was done in my first two
weeks of PC development.
With the objekt editor I started to create various objects.Under these was
a mech, which I originally only created to build a complex object.
But as I saw how much of these mechs were possible to render in realtime
I decided to programm a game around him.
Steckbrief
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