Gemma
The two players start in the two top corners. They have to get to
the diagonally opposed corners. From their home tiles, they may move in
the direction they want. Once off, however, they may move only in one
of the three directions the arrows of the tile their opponent is on
point. The main strategy, therefore, is to move to a tile that allows
the opponent only inconvenient moves. In this, the game is similar
to the concept of MaxIt.
Steckbrief
- Developer: Spaceways
- Year: 1993
- Country of Origin:
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