[GJID 2.0 Screenshot]

GJID 2.0

This is basically Sokoban, but with two differences. First, the idea here is that you dispose of the crates, once you push them onto one of the tiles marked with an X, they are gone. Second, there are tiles that can be passed in one direction only.

The graphics are 4-color throughout, hence they work well in CGA. On an EGA or VGA display, the levels will alternate between four color settings. You can change this at any time by pressing F3.

GJID goes back to 1989. In 1990, it was first published in the Houston Software Library. The version you can download here is from 1992, re-released on occasion of the release of Hi-Q, but seems to have only a few minor improvements most of which are not specified.


Steckbrief

  • Concept: Sokoban
  • Author: John Remyn
  • Year: 1992
  • Country of Origin: The Netherlands

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