Castles & Kings
A turnbased strategy for 24 players on one computers.
There is no AI you can measure yourself against. Each turn has
five phases:
- Income: Revenue is collected from the player's castles.
The game does this on its own.
- Market: Players can recuit new troops, build new
warships, or fortify existing cities.
- Transfer: Players can split or reinforce existing units.
- Travel: Players can move existing units. Each unit can move
a certain number of spaces, infantry being the slowest and
warships the fastest.
- Battle: Fight!
- Utility: Just for saving and quitting the game.
From the Doc:
The object of CASTLES & KINGS is to become the sole Ruler of the
Realm. This is done by eliminating other contending Warlords and
uniting the Kingdom under one Rule. This is not an easy task, as
it requires players to use strategy, deception, and constant back
stabbing to reach their goal. Sounds like fun eh?
Steckbrief
- Author: Steve Hanson
- Year: 1988
- Country of Origin:
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