BipBop II
From the Doc:
Your objective is to remove all boinks from the screen. A boink is a
little box with a Roman numeral in it. You'll note that when you bounce your
ball against a boink, it's value decreases. This, in a nutshell, is the
whole idea. Knock a boink down to zero, and it will disappear. When all of
the boinks on a level are eradicated, in accordance with state and federal
laws governing the individual's right to destroy numbers, you'll advance to
the next board. There are twenty in all. Best of luck
you'll need it.
Steckbrief
- Concept: Breakout
- Author: D. Stuart Riffle
- Year: 1992
- Country of Origin:
Download
Links
|
|