Aleshar: World of Ice
This RPG is first and foremost a survival simulation. It does
feature a story, and a main quest, but survival in a
hostile surrounding (the eponymous world of ice, where it is always
winter) has a high priority. Your character has skills like survival
and hunting. If these skills are too low, you might use up more food
during hunting than you gain.
The interface is a bit confusing at first, especially since there
are two different views with different movement interfaces. On the
world map, where the view is slightly isometrical, you move with the
arrow keys the way you are used from most RPGs. But in combat,
dungeons, and towns, where the view is strictly top-down, movement is
achieved similar to old FPS games: The up arrow
always moves the character in the direction he is facing, the other
keys change this direction.
With 2000-07-11, the authors released the game, that previously was
distributed as comparatively moderately priced shareware (50 Finnmark
or $15) as freeware.
Getting it to Run
Forget the VESA modes, run it at 320×200. The graphics are always
the same, higher resolutions just add a bit of anti-aliasing that's
hardly worth the trouble. On DOSBox, some graphics display worse in
the VESA modes.
If you want to run it under real DOS, you need a 486 or Pentium
and should absolutely have a Gravis Ultrasound.
It will reduce the amount of required free conventional memory from a
difficult to achieve 500+ kB to a comfortable 350 kB or so.
If you want to play it in DOSBox, choose Soundblaster in the setup.
Gravis Ultrasound won't work at all, and Soundblaster 16 will give awful
noises. With the Soundblaster setting it will work well, and the music
doesn't sound bad.
Steckbrief
- Concept: RPG
- Developer: Hypothermia
- Year: 1997
- Country of Origin:
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