This game was originally written around 1992. I just
recompiled it using my
AMCAF Extension and changed some music and
sound routines and a few other
things. There are still the same old
bugs in it like in 1992, but now it
works on every Amiga. I also
added the possibility of using any ProTracker
module as ingame music.
This is another Tetris variation with some more ideas. First there
is a new
object: a drop which fills five free fields in the
playfield using a
special algorithm.
Then there is an energy bar, which you can increase by pulling the
stick
down and decrement by pressing the joystick up. What does this
mean? If you
press your joystick down, the falling speed of the object
will is increased
and fill the energy bar. If you have enough energy
left, you can stop the
object by pushing the joy up. This can be very
useful in higher levels.
Finally, if you get a line in the two player mode the opponent loses a
field (wicked, isn't it?).